Tuesday, 28 February 2023

FDG Lizard Man — Mook-paint test

"Ready for my close-up Mr. DeMille"
A fine figure of a man-lizard

This is a test-paint for some Lizard-men mooks, using one of Fat Dragon Games' Lizardfolk minis, in this case LF02_v1.1.stl. The painting is very fast, using the "slap-chop" method of overpainting a zenithal primer with translucent glazes. The idea is to produce a table-worthy result with the absolute minimum of effort, so that I can produce a whole horde of them without getting too bored. I wasn't really timing myself, but I'd guess that this paint-job took me about ten or twelve minutes.

In theory, Fat Dragon Games' minis can be printed without having to bother with slicer supports, and in general I've found that to be true. In this case though  it could have done with a support under its snout, as my now-elderly Ender 3 printer's inadequate bridging has left it a bit flattened towards the end. Unfortunately I don't have the custom supports add-on installed in Cura any more, and adding general tree supports increases the print time from about an hour and a half to a bit over two hours. That's not too bad for printing a single figure, but it adds up when you're printing a bunch at a time.


I generally like Tom Tullis' (FDG) sculpting style, as the minis' poses tend to be fairly compact and restrained compared with some of the overwrought and rococo poses affected by some other sculptors. In my mind it's like the difference between Classical Greek sculpture and the later Hellenistic style. To me, the restraint in the poses makes them much more useful as gaming pieces, as they tend to take up less room on the tabletop as well as being less fragile.

In the case of this particular figure, if I were sculpting it I would probably have curled its tail more around its legs rather than sticking it straight out the back. It would have given the mini a more snakey appearance than its current crocodilian air, which may be a good or a bad thing depending on your personal taste, but it would have reduced the mini's footprint on the games table. Not that the issue is particularly egregious in this case, and I certainly won't be bothered trying to change it.

Tuesday, 14 February 2023

Centaur IV AA

 

The excellent Mr. Bergman recently released the Centaur IV AA tank, mounting a pair of 20mm Polsten cannon, in 1:100 scale (15mm).

It was not as common in action as the Crusader version, which mounted the heavier 40mm Bofors, but there were a few of them in Normandy. Neither version was much used in its intended role, as the Luftwaffe was not in much evidence in the skies over D-Day and after, but they were very effective at engaging ground targets.

I've shown it here with a few PSC plastic 15mm British paratroops. I haven't yet supplied the vehicle with any crewmen; I'll get around to that one of these days.

Sunday, 12 February 2023

3d Printed Stukas

 

I just got hold of Roman Troyan's new 1:200 scale Ju87B Stuka model, and I've up-scaled it to 1:144 and printed it both on my Mars Pro resin printer (left) and my Ender 3 FDM printer (centre).

The results are shown here alongside a Zvezda 1:144 injection-moulded kit, on the right.

It's a nice model, though in 1:144 the wings are very thick and the panel lines are very prominent. That's not a big deal for me, as I'm producing it for use as a gaming piece, not a diorama model.

It prints at roughly the same speed on both printers, with the Ender 3 being just a little bit faster. The resin model from the Mars Pro has smoother surfaces, especially the underneath — the FDM model's supports left quite a bit of mess there. Again, that's not really a big deal, as on the tabletop the models will really only be seen from above.

What is a big deal is that the resin model is considerably distorted. The wing-tips are perceptibly narrower than they should be, and the wings and tailplanes have both warped. The nose is also considerably distorted. This is an issue I've been getting pretty regularly with my resin prints, but unfortunately I don't know enough about resin printing to be able to make a guess at what's causing it.

I've printed these two Stukas more out of curiosity than necessity; I have another Zvezda model assembled but unpainted, and yet another still in its box. Realistically I'm highly unlikely to need more than one at a time on the wargaming table so the surplus Stukas will probably stay unpainted for quite some time.

The resin print is probably going to go in the bin, because it's rubbish.

Friday, 10 February 2023

Basic Roleplaying — Printing & Binding

 

Since Chaosium want to charge a ridiculous amount of money for postage to New Zealand for a hard copy of Basic Roleplaying (an extra $US85 on top of the fifty bucks or so for the book), I took their 99 cent PDF from DTRPG instead and printed and bound it myself.

It's 400 pages, so quite a job for my elderly Brother laser printer, but I eventually got through it, twenty pages at a time.

I decided to print it myself rather than take it to a printery, because all the printeries want to charge about ten cents per page. However, as it turned out I had to replace two toner colour cartridges in the course of printing, so it would have been cheaper (and a lot less trouble) to have got a professional to do it.

I suppose I would have had to get new toner cartridges eventually anyway, but not quite so soon.

It's a very simple binding: just glued, then drilled and stitched, and glued into card covers. With the stitching, it should be a fairly durable item (I hope). The red outer is just a card slip-cover with a print of the cover art glued in place. The pages are attached to the covers by glued paper strips, but I haven't glued in actual endpapers — someday maybe, but it's not a high priority.



Some considerable time later...

I was poking around on DriveThruRPG and found that they had BRP available by print-on-demand, so I ordered a copy pretty much on a whim. And today (2023-05-17) it finally arrived, with the outer packaging rather the worse for wear.

It looks like the original address label had been pretty well washed away, so in a sense I'm kind of impressed that it got to me at all. Fortunately the contents didn't seem to be badly affected.

So, now I have two copies.

I also find that Chaosium have (or are just about to) release a new edition of BRP, all shiny and in full colour like their other recent releases. Apparently there are a few minor changes in the content, but the main difference is in the presentation. I may or may not get a copy, depending on how much money I have to spare at the time and what sort of mood I'm in.

Thursday, 9 February 2023

Taxon

 

One of the characters in my AD&D campaign is a female ranger called Taxon, whose weapon of choice is a hammer.

Finding a miniature of a female fighter type wielding a warhammer isn't all that easy. I certainly don't have one amongst my giant stash of unpainted figures, so I made one. Or rather, I converted one.

Reaper Bones 89011
Seelah, Iconic Paladin

This (left) is the miniature I started from. It's one that I got in one of Reaper's early Bones Kickstarters.

I cut off her sword and made the hammer from a bit of brazing rod and some plastic sprue.

It's a club-hammer rather than a warhammer, but that's mainly because the thought of carving a teensy-tiny warhammer made me cringe. It's a hammer, and that'll be enough I hope.

It only occurred to me after I'd done all the work that if I'd looked amongst my cleric figures instead of the fighter types, I could probably have found something that didn't require any messing about at all. Oh well.


Couple of days later...

I've given her a paint job, though I'm not entirely happy with it. My eyesight is really degrading these days, and I don't imagine it will ever get any better.

In the course of painting the figure I realised that she has almost no nose. That indicates to me that it's one of Reaper's early plastic figures; they had issues with quite a few of their miniatures where the plastic didn't properly fill the mould, or maybe the moulds hadn't been made properly.

TDM "Classic Fantasy" — the physical presence

 

My copy of The Design Mechanic's Classic Fantasy arrived this afternoon. It's a companion volume to Mythras, with the intent of helping people to basically play AD&D with Mythras. I expect it could also be used successfully in conjunction with Runequest 6.

I haven't yet read through it in any depth, but I have some comments to make about the physical production values of the volume. This review will not touch on the content at all.

From the outside, the hardback book looks good. The cover is printed in bright, saturated colours, and it has a pleasing satin finish.

Mine arrived with one corner a bit munched, presumably courtesy of our various postal services, who aren't known for their careful, delicate touch.

The binding is pretty standard for PoD books of this type: it's basically a perfect-bound (i.e. glue, not stitched) book that has been mounted in hard covers. That's not necessarily a terrible thing; such bindings can be quite durable, but there's no real way to tell until it's had some use.


The interior is less impressive than the cover.

The page stock is very light and flimsy-feeling, even lighter than regular printer paper — I'd estimate maybe about 80gsm, and there's quite a lot of show-through between pages. It all looks like it's been printed on toner-saving mode; the blacks are very washed out and grey. In fact there's absolutely no pure black to be seen anywhere inside the covers.

I've shown it here alongside Black Blade's imprint of OSRIC, and the difference in print quality is marked.

Text blocks are laid out in a fairly weak serif font at a somewhat small size, which creates a low-contrast reading environment. That would be less apparent if the printing was better. As it is, large masses of text are quite tiring to read, especially if lighting conditions aren't perfect.

Box-text is even worse, since it's been given a mid-grey background, on which the slightly darker grey of the text sort of disappears.

Interior illustrations are all reasonably competent line art; there's nothing very surprising or original there. I haven't found any that are particularly inspirational, but they're not terrible or amateurish, which is a mercy.

All in all, I'm less than impressed with the production values of this volume.





Some time later...

My copy of Mythras arrived, via DTRPG. To my great relief the production quality is very much better. The paper stock is heavier, and the printing is properly black and white.

I'm (slowly) reading my way through it now. I suspect that if I attempt a campaign at all with this sort of system, I'm more likely to be using BRP as I prefer its more milieu-generic nature.

Tuesday, 7 February 2023

Spiky Critters

 


Owing to my terrible lack of organization, I don't remember who sculpted this, nor where I got it, nor what it was called, but I have a vague thought that maybe it was by Schlossbauer, and most likely from Thingiverse.

I printed it in a range of scales, mainly to allow myself a bit of flexibility in how I present it on the roleplaying table. The one on the far left I painted some considerable time ago; the others I just got around to today, which is why they differ in colour.

I'll use it as some trollish sort of monster. Maybe it'll be mum and dad, and the rebellious teen, and a couple of kids. Or maybe it'll be one of those critters that unexpectedly changes size on you just when it's least convenient.

Monday, 6 February 2023

Afrika Korps Kubelwagen (15mm)

 

I have not got around to doing much about Axis infantry for the desert war. I've done a few (very few) Italians, but no Afrika Korps at all until now.

The Kubelwagen is a 1:100 scale model by Bergman, to which I've added some infantry figures of my own design. If I can be bothered, I might do an alternative version with the figures wearing the cloth cap instead of helmets, and maybe some goggles as well.


A bit later...

I've swapped out all the heads for a cap-wearing head from another file.

I'm not sure I'm all that happy with it; maybe a mix of caps and helmets would be better.



Even more later...

Yep, a mix of headgear looks much better, so that the passengers aren't all too samey-samey.

I've refined the Kubelwagen a bit as well. I've replaced the mudguards with some thinner ones and given them a bevel on the outside edge, I've thinned down the upper edge of the body shell, and given the tyres an indication of some tread.

It's coming together.

Wednesday, 1 February 2023

Hazardous Environment Suit

 

This is the Deep Space Explorer - Commando from Digital Taxidermy.

I've printed it on my Mars Pro.

It's 32mm tall, so a little small for a 28mm sit-in walker unless the pilot was really crammed in there (or maybe was some kind of brain-in-a-jar). It would be quite roomy for a 15mm figure though.

It's an aesthetic that I quite like for space opera. It has the look of an old-timey deep-sea diving suit.

Sunday, 29 January 2023

Chess Set

 

I have employed my 3d printers recently to put together a chess set for myself. I'm not a very good chess player, but I do enjoy a game from time to time.

The pieces are assembled from a variety of STLs I've found about the place. The king and queen are scans of archaic Greek statues, a kouros and kore, from the Smithsonian I think. The bishops and knights are files I found on Thingiverse. The rooks were originally also from a Thingiverse file, but I've edited it quite a bit. The pawns are Goblinoid Warriors from Fat Dragon Games. And everything has been put on to decorative bases that I whipped up in Blender. I've glued 32mm (1¼") steel washers underneath to lower the centre of gravity and make them less tippy; I'd like to add some thin felt as well, but we shall see.

The black pieces are in the process of being painted right now. They'll be dark red rather than pure black, so that a bit of the detail can be made out.


Later...

I have an extra pawn for each side, because they were printed in batches of three. So I'm taking those extras and gluing crowns on their heads, so that when a pawn is advanced to queendom, it can be replaced with one of these Uber-pawns.

I made the crown in Blender and printed them on my Mars Pro.


And later still...

Now the black pieces are all painted as well.

I'll give everything two or three spray coats of satin polyurethane to protect the paint from filthy grubby greasy fingers, and I think I might glue some felt to the bottoms of all of them as well.



And oh, bugger...

I made this little side-table some years ago.

I thought that I could just unscrew the top from the carcass, and have it as a free-floating chessboard, which would really have been more convenient for actual chess-playing purposes.

However, it appears that I glued it as well as screwing it together. I guess I thought that would be a good idea at the time. Turns out, that was not a good idea.

So, bugger. I suppose I'll just have to make another board now.


Some time later

2023-03-01

We found, in practise, that telling the kings and queens apart at a glance was not all that easy, in spite of their height disparity. So I crowned the queens so they can't be mistaken again.

Hopefully the crowns will be sturdy enough, but they're just resin which can be a bit breakable in the hands of the ham-fisted. The queens themselves are FDM printed in PLA+, so they should be able to take a fair battering.

Friday, 27 January 2023

Dice Tower

 

I downloaded bainite's Three Path Dice Tower from Thingiverse. It comes in five parts: three sections for the tower, and the two side stairs, all held together by magnets (though you could just glue it all together I suppose).

In general, I find dice towers more a novelty than a necessity, though they can be handy if you're dealing with massive handfuls of dice. They do take up a bit of space on the game table, and I doubt that I'll use it very much, but what the heck. What's the point of having a 3d printer if you don't use it to make pointless crap for yourself?

The original design has a very shallow parapet, and I was finding that unless a degree of care was taken with putting the dice into it, they had a tendency to skip out. So I whipped up an add-on crenelated parapet to deepen the loading well and glued it on top.



I also remixed the whole top floor of the original model, adding the deeper parapet and larger funnel-mouths at the entry of each chute, so there's less flat space on top for dice to inadvertently rest on.

That's also now on Thingiverse at https://www.thingiverse.com/thing:5814665



Tuesday, 17 January 2023

Char 2C update

 

I've updated my 1:100 model of the Char 2C to include a second version of the rear MG turret with a short ventilator stack. Either can be used, as no two of the dozen or so Char 2C that were built were manufactured exactly identically.

https://www.wargaming3d.com/product/char-2c/

Monday, 16 January 2023

OGL Shenanigans


 I don't really know anything about the internal goings-on around Wizards of the Coast's and Hasbro's push to do away with the Open Gaming Licence as it currently exists, and I don't know enough about contract law to know if they have a leg to stand on. However, I am in no way surprised that they're having a go.

A couple of things have to be borne in mind when something like this occurs.

  • First, capitalists are, as a general rule, selfish and greedy, and they don't care about you at all. The only thing about you that is important to them is the amount of your money you're prepared to give them. In most cases, the amount of money that goes into the pockets of a CEO and the other senior officials of a company is directly proportional to the money they get out of you, and capitalists being the way they are, they will prioritize their own wallets over the desires and best interests of their customers.
  • Second, in a public company (i.e. one that has issued shares and has shareholders) the management of that company has a legal requirement to maximise returns to their shareholders, and the shareholders can sue if they feel that those requirements are not being adequately addressed. 

I don't think that the fact that there is nothing unusual or unexpected about this behaviour means that people shouldn't express their outrage at it, but I have little sympathy with those who feel that they've been betrayed by their kindly roleplaying game production company.

I do think that expressions of hurt and outrage are unlikely to be enough to effect any change in WotC's intentions, because capitalists don't care about your hurt feelings. The only thing that will do that is an impact on their bottom line, and that means cancelling subscriptions and refusing to buy their products until they make a firm commitment to keep the current status quo, vis-a-vis the OGL.

There's a (slim) possibility that this might occur, if the public response has sufficient effect on the company's income. However, even if it does in the short term, always remember that a standard corporate tactic in cases like this is to appear to withdraw, wait for the kerfuffle to die down and for people to become complacent again, and then try it all again. Be vigilant.


Update: 2023-02-05

It would appear that WotC have surrendered entirely (for now) on their plans to gut the OGL 1.0a, and they've said that they're leaving it in place, unchanged. They've also said that the 5e SRD is going to be covered by a Creative Commons licence.

All this sounds very nice, but I'm sure that it will last only until they get some other bright spark MBA graduate on the board who thinks they can squeeze their fanbase without consequence. Memories are short.

Sunday, 15 January 2023

Mythras

 

Once upon a time, many years ago, there was a roleplaying game called Runequest. It was very popular, probably second only to AD&D at the time. Somewhere I have a copy of Runequest II but I haven't looked at it for years and years.

It went through several iterations, the latest of which is (I believe) Runequest 6. Mythras, as far as I know, is pretty much RQ6 renamed — there may well be some minor differences; I haven't kept up with the changes in Runequest through the ages.

I just ordered a copy of Mythras, though whether I'll ever actually use it to play a game is uncertain. There were elements of the Runequest milieu that I didn't much like, the heavy emphasis on cults and their relationships being one of them, and I think that when played straight, Mythras carries that on. But I don't know for sure to what extent — I shall have to read the system in more detail.


There's a freebie quickstart PDF version available from from DTRPG called Mythras Imperative.

In common with others of its ilk, it's intended to allow you a "try before you buy" experience. It contains enough information to get into character creation, and to run the beginnings of a campaign.

I guess, if you were willing to put in the work yourself, you could use it as the basis to create your own fully-fledged game, but I think that would be a lot of work to save a few dollars on the complete rules.


There's a companion volume called Classic Fantasy which is basically intended to enable those who want to play AD&D with the Mythras mechanics.

I also ordered a copy of that, because I've found in the past that I tend to end up trying to force whatever fantasy game I'm running into a D&D mould. And that's why I've been running an AD&D campaign for the last few years — because I figured that I might as well just use AD&D to play AD&D.

However, something I don't much like about D&D in any of its manifestations is the way that characters fairly rapidly become enormously overpowered. If you want to play a game in which characters can mow their way through armies of mooks without breaking a sweat, and completely ignore the perils of curses or disease or what-not it's fine, but I prefer a less superheroic campaign style. Unless I'm playing a superheroic campaign, of course.

There's a possibility that a Mythras-based AD&D-style campaign might be a solution. Maybe.


Chaosium, the owners of the Runequest brand, appear to have republished the d100 engine used for Runequest and Call of Cthulhu et. al. into a sort of universal, non-genre-specific game they've just called Basic Roleplaying. It looks interesting to me, a lot simpler than games like GURPS or the Hero System, both of which are phenomenally accounting-heavy when it comes to character creation and maintenance.

I nabbed the PDF of it from DTRPG because it was on sale for 99 cents, but I really prefer physical books when it comes to RPG manuals. It's available in hard-copy from Chaosium, but they want to charge an additional $US85 for postage, and though I'd like a copy of my own, I don't want it that much. It doesn't seem to be available in print anywhere else: Amazon lists it, but as usual when they're listing a book they can't actually get but don't want to delist, they show it at a massively inflated price, in this case about $350. Absurd.

Monday, 26 December 2022

Emplacement/Entrenchment Components (15mm)

 

After working on a 3d-printed gun emplacement recently, I realised that for the most part I would have been better off with printed components that I could assemble with traditional modeling methods into emplacements or entrenchments. So I got to work in Blender and whipped up some basic pieces that I can print and work with.

The main revetments are 60mm long by 12mm high, for use with 15mm figures, and they can be pretty easily cut up, either digitally or physically after printing, to create shorter runs if need be. They're fairly period-agnostic; I think they could be appropriate for any cannon-using wargamer from the 1600s onward.

I assembled them into a complete emplacement that would fit most medium guns, and I'd fill out the glacis with foam and plaster and what-not. The 3d printing just takes care of the fiddly bits. The individual components would be more flexible, but the pre-assembled print is less trouble if what you want is a 60mm square.

I think that for entrenchments, a fire-step piece might be useful, though it might just get in the way of placing figures.


The STLs are available at https://www.wargaming3d.com/product/emplacement-components-60mm-x-12mm-revetments/

I think it likely that I might add to them over time, as I find new bits that I'd like to have.

Saturday, 24 December 2022

Gun Emplacement

 

I think I found this 15mm gun emplacement on Thingiverse. It was some time ago, a couple of years at least, but I've just got around to printing it on my Ender 3.

I doubt very much that 3d printing it saved me any time over modeling it in traditional media, though it did save me a bit of effort by providing the basic forms. I still had to add some ground texture so that the lip of the emplacement didn't look too smooth and regular, and to apply and paint the dirt and vegetation flock.

The gun, a German 10.5cm howitzer, was printed a while ago on my Mars Pro. Somewhere I have some Peter Pig 15mm artillerymen to crew it, but right this moment I have no idea where they are.

The emplacement cavity is 75mm in diameter, the whole thing is 130mm.

Friday, 23 December 2022

Blacksmith's House (28mm, WiP)

 

I have no memory of where this model came from; I suspect it was a Humble Bundle I went for a few years ago. I printed it a year or two ago on my Ender 3, and it's just been sitting around waiting for me to do something with it.

Now I've primed it and glued it to a bit of MDF, and started the groundwork with sawdust and dirt. Where I'll go from here I'm really not sure. It's a bit uninteresting just as it is.

To be honest, I'm not quite sure why I printed this in the first place. I have no real use for it for tabletop gaming. Still, it's something to do from time to time.

Saturday, 17 December 2022

Crusader I

 

I thought, since I was doing Crusaderish things anyway, I really ought to do a model of the first of them all, the Crusader I.

In many respects it's very similar visually to the II and III versions, but it does differ in many details. The two pounder uses an internal mantlet, the same as that seen on some A13s and early models of the Valentine. The long-run sand shields are absent, with the Mark I having deep shields only at the rear. Early production vehicles had the wheels covered with flat steel discs, which were usually removed (or not supplied) on later ones. There are differences in the configuration of the exhaust mufflers. And so on.

The Mark I was terribly unreliable, especially in desert conditions. When it was working, it was very speedy and had a hard-hitting gun (for its time), but there would be a pretty good chance on any given day that it wouldn't be working.

The STLs for this model are available at https://www.wargaming3d.com/product/a15-crusader-1/






Test Print

I've done a test print and primed it in Vallejo Parched Grass surface primer so that I can actually see what's going on — the raw resin is white and slightly translucent, so it's very difficult to make out any detail on it. Overall I'll call the test print a success, though it's not absolutely perfect by any means.

The commander is a plastic BF figure that I bought a few years ago.

I'm tossing up whether or not to paint it in Caunter — not many of them were, but I have (finally) found some photographic evidence that some were painted in that scheme for Operation Battleaxe. I do like the Caunter scheme aesthetically, but it is a huge pain in the balls to paint, especially in teensy 1:100 scale.


Next Step

Next step(s): panel-shading over the Parched Grass surface primer with Portland Stone, which is pretty pale and bright. By leaving less paint in the hollows, and by painting in each panel separately rather than giving it an even all-over coat, it starts to give the model a bit of volume.

I've also painted in the tyres and tracks in mid-grey and mid-brown respectively. The brown is just the base colour for the tracks; they'll change considerably with weathering layers, and become a lot paler.

I could leave the whole tank overall Portland Stone, or from here I could go on to add the Silver Grey and Slate Grey areas for Caunter. I still haven't finally decided.


And now, finished

I elected in the end not to go for a Caunter scheme, mainly because I just liked the look of the model in the pale Portland Stone. For a change, instead of painting the unit markings, I used some BF decals, and as always when I do that, I kind of regret it. It made life easy, but honestly, BF decals are pretty crap when it comes to colour registration.

Thursday, 15 December 2022

Crusader II

 

Continuing with my Crusader fetish, this time it's the Crusader II, also in 1:100 scale for 15mm gaming. This version mounted the 40mm 2 pounder gun, and was originally fitted with a bow machine-gun turret, though these were often removed since they were basically worthless. The commander figure is one from a set I bought some years ago from Battlefront.


Speaking of Battlefront, I found that I'd also bought one of their resin and metal Crusader II models years ago, and completely forgot about it. That's it on the right of this photo. It's broader in the beam than my model, but I've double and triple checked my measurements, and I'm pretty confident that I'm right and they're wrong.


I printed my model some time ago in FDM on my Ender 3, before I got my Mars Pro, and at the time I thought it was an okay wargaming model. I guess it is really, since it does look like what it's supposed to be, but since I started printing models like this in resin my quality expectations have risen quite a bit, and now I hold it in contempt — I probably won't even finish painting it. It's like when you go to drinking proper wine out of bottles instead of el-cheapo plonk out of boxes; it's a bit painful to go back once you get used to it.

Tuesday, 13 December 2022

Crusader III


This is the British Cruiser Mk.VI A15 Crusader III, the last in the Crusader line. It mounted the excellent 6 pounder gun, replacing the 2 pounder of the Crusader I and II. The 2 pounder had been a very good gun in its day, but by 1942 it was no longer sufficient to deal with the newer German armour. The Crusader III also replaced its old engine with the "Liberty" engine, which solved most of the reliability issues the earlier versions had suffered from.

The model is 1:100 scale for 15mm gaming, and is my own design (you can get the STLs here, or the Crusader II here). This one has been printed in resin on my Mars Pro, but the models have been designed with FDM printing in mind.

The Crusader is one of my favourites of all the British tanks of WWII, for all its shortcomings.



Sunday, 11 December 2022

Retro Pig-Faced Orcs

 

About a year ago I sculpted these two retro-styled pig-faced orcs, based on the aesthetics of the ancient Minifigs orcs of the 1970s. And now, at long last, I've got around to painting them.

I've painted them in a very simple "toy soldier" style, and then slathered them in Army Painter Quickshade (oil-based, dark tone).

I originally intended to do a range of different weapons for them as well; the original Minifigs range basically used the same body and just changed the weapons, so that would have been pretty straightforward. Things like archers would need a whole new figure sculpted, though I could reuse a lot of elements quite easily. If I recall correctly, the officer figures just added cloaks and helmet crests, so again, no big deal there.

However, that burst of enthusiasm has passed, and I never got around to doing any of that. Maybe some day.

Note: these are much too large to fit in with the genuine white metal figures of yore; they'd need to be rescaled to about 60% or thereabouts. These ones are designed to scale with massive modern 32mm "heroic" figure sculpts.

Thursday, 8 December 2022

Desert Lizard

 

This is the Guy Lizard ACV, a British armoured command vehicle of WWII. It preceded the more famous AEC Dorchester, and was neither as spacious nor as comfortable. Most of them were lost in the retreat from Dunkirk, but a few made it out to the desert. I've painted it in the early-war Caunter scheme.

This is a 1:100 scale (15mm) design of my own, printed on my Mars Pro.

I've printed this before in FDM on my Ender 3, and painted that one as it would have appeared in France in 1940.




Tuesday, 6 December 2022

Chi-Ha

 

This is a 1:100 (15mm) Chi-Ha Shinhoto, the later version with the long 47mm gun, that I designed a while ago for a commercial client, though I don't believe they've actually produced it (yet).

Since I printed it, a few months ago, both the turret and hull have developed some pretty bad cracking, and I'm not sure why. Both components were printed solid, and it may be that the innards have not cured properly, or else maybe the outer layers were over-cured... but really, I'm just flailing in the dark. It could be any number of things.