Once upon a time, many years ago, there was a roleplaying game called Runequest. It was very popular, probably second only to AD&D at the time. Somewhere I have a copy of Runequest II but I haven't looked at it for years and years.

It went through several iterations, the latest of which is (I believe) Runequest 6. Mythras, as far as I know, is pretty much RQ6 renamed — there may well be some minor differences; I haven't kept up with the changes in Runequest through the ages.

I just ordered a copy of Mythras, though whether I'll ever actually use it to play a game is uncertain. There were elements of the Runequest milieu that I didn't much like, the heavy emphasis on cults and their relationships being one of them, and I think that when played straight, Mythras carries that on. But I don't know for sure to what extent — I shall have to read the system in more detail.

There's a freebie quickstart PDF version available from from DTRPG called Mythras Imperative.

In common with others of its ilk, it's intended to allow you a "try before you buy" experience. It contains enough information to get into character creation, and to run the beginnings of a campaign.

I guess, if you were willing to put in the work yourself, you could use it as the basis to create your own fully-fledged game, but I think that would be a lot of work to save a few dollars on the complete rules.

There's a companion volume called Classic Fantasy which is basically intended to enable those who want to play AD&D with the Mythras mechanics.

I also ordered a copy of that, because I've found in the past that I tend to end up trying to force whatever fantasy game I'm running into a D&D mould. And that's why I've been running an AD&D campaign for the last few years — because I figured that I might as well just use AD&D to play AD&D.

However, something I don't much like about D&D in any of its manifestations is the way that characters fairly rapidly become enormously overpowered. If you want to play a game in which characters can mow their way through armies of mooks without breaking a sweat, and completely ignore the perils of curses or disease or what-not it's fine, but I prefer a less superheroic campaign style. Unless I'm playing a superheroic campaign, of course.

There's a possibility that a Mythras-based AD&D-style campaign might be a solution. Maybe.

Chaosium, the owners of the Runequest brand, appear to have republished the d100 engine used for Runequest and Call of Cthulhu et. al. into a sort of universal, non-genre-specific game they've just called Basic Roleplaying. It looks interesting to me, a lot simpler than games like GURPS or the Hero System, both of which are phenomenally accounting-heavy when it comes to character creation and maintenance.

I nabbed the PDF of it from DTRPG because it was on sale for 99 cents, but I really prefer physical books when it comes to RPG manuals. It's available in hard-copy from Chaosium, but they want to charge an additional $US85 for postage, and though I'd like a copy of my own, I don't want it that much. It doesn't seem to be available in print anywhere else: Amazon lists it, but as usual when they're listing a book they can't actually get but don't want to delist, they show it at a massively inflated price, in this case about $350. Absurd.

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