FDG Lizard Man — Mook-paint test

"Ready for my close-up Mr. DeMille"
A fine figure of a man-lizard

This is a test-paint for some Lizard-men mooks, using one of Fat Dragon Games' Lizardfolk minis, in this case LF02_v1.1.stl. The painting is very fast, using the "slap-chop" method of overpainting a zenithal primer with translucent glazes. The idea is to produce a table-worthy result with the absolute minimum of effort, so that I can produce a whole horde of them without getting too bored. I wasn't really timing myself, but I'd guess that this paint-job took me about ten or twelve minutes.

In theory, Fat Dragon Games' minis can be printed without having to bother with slicer supports, and in general I've found that to be true. In this case though  it could have done with a support under its snout, as my now-elderly Ender 3 printer's inadequate bridging has left it a bit flattened towards the end. Unfortunately I don't have the custom supports add-on installed in Cura any more, and adding general tree supports increases the print time from about an hour and a half to a bit over two hours. That's not too bad for printing a single figure, but it adds up when you're printing a bunch at a time.

I generally like Tom Tullis' (FDG) sculpting style, as the minis' poses tend to be fairly compact and restrained compared with some of the overwrought and rococo poses affected by some other sculptors. In my mind it's like the difference between Classical Greek sculpture and the later Hellenistic style. To me, the restraint in the poses makes them much more useful as gaming pieces, as they tend to take up less room on the tabletop as well as being less fragile.

In the case of this particular figure, if I were sculpting it I would probably have curled its tail more around its legs rather than sticking it straight out the back. It would have given the mini a more snakey appearance than its current crocodilian air, which may be a good or a bad thing depending on your personal taste, but it would have reduced the mini's footprint on the games table. Not that the issue is particularly egregious in this case, and I certainly won't be bothered trying to change it.

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