I've dragged out my copy of Wings of War, that I've played maybe twice since I bought it who knows how many years ago, with the aim of making it usable with my little 3d printed aeroplanes.
It's a very simple dogfight game, though its rulebook could do with a bit of editing for clarity. There are a bunch of additional rules in various supplements too, which could do with all being gathered together in one set of instructions.
The main thing about using models instead of cards representing the various aircraft is that I'll need some flight stands the same size as the manoeuvre cards for movement.
The card-based movement has the big advantage that a big hex-grid isn't required for play, just a flat surface.
Here's my prototype 3d printed WoW flight base with one of the manoeuvre cards in place. It seems to work well enough.
The lines running from the centre outwards define the aircraft's firing arc. This Albatros D-II would just use the front one, while most two-seaters would also use the rear arc for the observer.
For weirdos like the BE2c, with the observer up front, I'd use the two side arcs — not precisely accurate, but then what is? Personally I think the 60 ° front arc is a bit overly generous, but then it's just a game after all.
I'm still a bit in the dark about how the game is supposed to handle altitude. Those rules appear only to be available by buying yet another expensive box set, which I am reluctant to do, even if it's still in print.


















































