More 15mm Figure Sculpting

 

I've been experimenting with a new (to me) method of digitally sculpting 15mm figures in Blender, using a combination of rigging and assembly, and the first finished fruit of my labour is this 8th Army artilleryman, on the left. I've included an old metal Battlefront figure for scale.

That shell he's carrying is about the size for a 7.2" howitzer, which would make him a mighty Hercules of a man, since those things weighed just a tad over 200 pounds each.

I find I'll need to exaggerate surface detail like webbing and facial features quite a lot if I want them to resolve with the printer I have.

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