Paint Test — 3d-Printed Ruins

This is my first painting test for the ruinous bits and pieces I've been printing, from elements by Printable Scenery.

My focus has been on speed of production, to get them on to the gaming table as fast as possible, rather than creating gorgeous diorama-quality miniature models. To that end, they've been painted pretty much entirely by means of washes and dry-brushing over some zenithal priming.

At this standard of painting, they will suit my needs fine. I'm hopeful of having a table-covering mass of urban ruins within the relatively near future.

I have been tossing up whether or not to mount the individual pieces on some sort of base. They are sturdy enough as is to take some fairly careless handling, so they don't actually need basing. So any basing would be more for aesthetics, rather than for structural stability.

Having some debris scattered inside the ruinous shells is appealing, as without it I suspect they'll look more like obstacles on a paintball range than an actual town that has had the shit knocked out of it. The trick will be to make it look enough of a mess without compromising the ability to move troops around inside.


I added an internal base to a complete building assembly, and as I suspected it does look much better.

It does add considerably to the preparation time, but it doesn't need to be done at the same time as the painting of the shell. I can do the basing progressively as I have the time.

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