The Heartbreak of Change

Experimental Chaos Blob Thingy
Blender 2.8 is peeping over the horizon, and I've been playing with its Sculpt mode in an Alpha daily release.

I can see that, if I can get used to it, the UI could be an improvement. However, many of the keyboard shortcuts I've come to know no longer work, and finding stuff that used to be right there on the tool-bar is proving to be rather a trial.

The new render engine, EeVee, looks like it will be amazingly useful, but again things have changed enough that when it comes to basic lighting and rendering I'm completely lost now. I couldn't even figure out how to grab and move a light; I had to transform it using the tool-bar. I couldn't figure out how to light and render my Thingy at all, and ended up just taking a screen-grab of it. On the plus side, it's a much better screen grab than I would have got before. I think.

More fiddling with it, and
another screen-grab
I don't think I'll persist with it until it's actually in Release Candidate status. Things are changing around enough that time spent relearning how to operate the program will most likely be largely wasted until things are set in stone. Once it is released though, then all the multitude of YouTube mavens can set to work teaching us Ignorant Ones how the New and Shiny is better than the Old and Busted.

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