Saturday 24 November 2018

CMP Chevy — FDM Test Prints

Left: 0.08mm layer height
Right: 0.1mm layer height
I've done a couple of test prints of the CMP Chevy model I designed the other day. Both models have had their supports removed, and been airbrushed with a primer coat, but no other post-processing has been done as yet.

On the left, the most recent version, after I'd sculpted in the folds and billows of the canvas tilt, and printed at a layer height of 0.08mm, that being an even multiple of the Ender 3's Z-stepping.

On the right, an older iteration, while the tilt was still in its basic geometry, printed at 0.1mm.

There is not a great deal of difference between the two in terms of layer artifacts, but the layer-stepping in the 0.1mm model is definitely more visibly pronounced on the sloping upper surfaces. Going to the finer layers does add to the printing time — another 25% — but it will be a bit easier to smooth down the upper surfaces.

As far as the sculpting of the canvas tilt goes, I'm fairly happy with it. The modelling on the sides could maybe be exaggerated a little bit more, but it doesn't need too much. Go too far, and it will start looking overly cartoonish. I've learned that I didn't really need to worry about pre-modelling the folds of the canvas over the ends before moving to sculpting in Blender; in fact, it probably made my life harder than it needed to be. I could have just modelled up the folds entirely within the sculpting mode.

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