Wednesday, 22 March 2017
FOW the 4th
4e is, at first glance, less bloated and more streamlined, and the core rulebook is a lot cheaper than previous editions. But it's not really complete unless you also buy one or both of the 4e army books, which I am loathe to do.
I do like the idea of the Unit Cards for ease of reference, but since my chosen period is 1930-40 I'm going to have to make my own if I want to use them. That's not really a big deal; I have them skillz.
There is still no sort of Overwatch rule, as far as I can see. Still nothing stopping you from running your tanks uninterrupted from cover to cover in front of a massed line of AT guns and turning them to keep your front armour facing any threat at start and end of movement, even if you're moving absolutely flat out.
I still don't think it's one of the better rule sets available for WWII, but meh, I'll play it if there's nothing else.