This is a model by Schlossbauer on Thingiverse, printed by me on my Ender 3.
It's a Hezrou, which used to be called a Type II Demon back in the ancient AD&D days. It stands about 45mm tall.
I ended up having to slice its base off and print it lying at 45° on its back; I've been having issues with the nozzle knocking into tree supports recently, which is a bit of a pain. It's now based on a 33mm fender washer, which I prefer in any case, as it adds a bit of weight to the plastic model and lowers its centre of gravity.
One of the many, many advantages of 3d printing for gaming miniatures is the ease with which they can be re-scaled. The fully painted one here is printed at 100% of its designed size; the other primed examples are, from left to right, printed at 120%, 80%, and 50%.
It's good to have a bunch of monsters that are obviously the same species, but not all completely identical.
Showing posts with label demon. Show all posts
Showing posts with label demon. Show all posts
Friday, 10 January 2020
Thursday, 26 April 2018
Vrock — repaint
This is an old WotC D&D pre-painted figures, a Vrock (or Type I Demon, as they once were known).
I gave it a rough-and-ready repaint, just enough to make it table-worthy, and considering that this pretty shitty paint-job is a considerable improvement on its original, you can just imagine how bad that might have been.
I took these photos mainly to test a camera mount I made for the crappier of my two cameras: a little Nikon CoolPix point-and-shoot. It's not a very capable camera, and I really only keep it so that I have something small enough to slip into a pocket (my phone's camera is really bad, and hardly worth using except in an emergency).
I gave it a rough-and-ready repaint, just enough to make it table-worthy, and considering that this pretty shitty paint-job is a considerable improvement on its original, you can just imagine how bad that might have been.
I took these photos mainly to test a camera mount I made for the crappier of my two cameras: a little Nikon CoolPix point-and-shoot. It's not a very capable camera, and I really only keep it so that I have something small enough to slip into a pocket (my phone's camera is really bad, and hardly worth using except in an emergency).
Sunday, 16 April 2017
Reaper Bat Demon
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| 77261: Bat Demon by Bob Ridolfi |
At first I was going to paint him classic devil red, but I went with green in the end to give it a more serpentine look. I don't know why I wanted that; there's nothing very serpentine about the sculpting, but there you are. The heart has its reasons.
The wings and elevated position make this figure a bit more imposing than its stature actually warrants. As far as its body goes, it's just very slightly — if at all — larger than the average Reaper bloke.
Friday, 14 April 2017
Reaper Blood Demon (Babau)
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| 77258: Blood Demon by Bob Ridolfi |
It appears in Reaper's inventory as 77258: Blood Demon, but it seems pretty clear that it's based on a D&D minor demon called a Babau that I first saw in the MM2, published in 1983.
Sunday, 5 April 2015
Demon (collage)
There's a little bit of painting in this image, but for the most part it's digital collage, overlaying elements from various photographic images to end up with this.
Wednesday, 13 November 2013
Babau
I doodled away at this while I was watching some entirely unrelated TV show (Agents of SHIELD, as it happens).
It's a critter from the 1983 AD&D Monster Manual II, a minor demon called a Babau.
The thing is, I still think of anything out of the Monster Manual II as being a new-fangled, possibly suspect, creation that may or may not be worthy of inclusion in the hallowed precincts of D&D. I guess that's because the book didn't appear until I'd already been playing AD&D for a few years, and I didn't even see a copy until the very late '80s. By the time I saw it, TSR was in its death-throes and was putting out a hell of a lot of pot-boiler garbage.
I didn't finish its right hand; I got bored with drawing and stopped. I might finish it off some day, but I wouldn't count on it. It will certainly never get any taller, because I ran out of leg-room on the page.
It's a critter from the 1983 AD&D Monster Manual II, a minor demon called a Babau.
The thing is, I still think of anything out of the Monster Manual II as being a new-fangled, possibly suspect, creation that may or may not be worthy of inclusion in the hallowed precincts of D&D. I guess that's because the book didn't appear until I'd already been playing AD&D for a few years, and I didn't even see a copy until the very late '80s. By the time I saw it, TSR was in its death-throes and was putting out a hell of a lot of pot-boiler garbage.
I didn't finish its right hand; I got bored with drawing and stopped. I might finish it off some day, but I wouldn't count on it. It will certainly never get any taller, because I ran out of leg-room on the page.
Friday, 29 June 2012
Demon-slaying after-effects — a visual aid
This demonstrates admirably one of the sorts of special effects I was imagining when I did my table of demon-slaying results.
I have no idea where this scene comes from, but I'm guessing one of the Nightmare on Elm Street movies, maybe? Because of the overalls.
Saturday, 31 December 2011
Fun For All The Family... With Tables!
Demon-slaying is a fun and profitable pass-time that everyone can enjoy. But demons aren't your everyday monster; they shouldn't just fall over and expire when you slay them. So, when you land that killing blow, rattle your d20 and...
| What Happens When A Demon Dies? | |
|---|---|
| Result | |
| 1 | The killing wound bursts into flame which spreads rapidly through the demon's body, incinerating it from the inside out and leaving nothing but greasy ashes and thick, stinking smoke. |
| 2 | The demon collapses into a pile of squirming, slimy worms, which rapidly disperse, leaving behind a foetid slime-patch where the demon fell. |
| 3 | The demon deflates as thousands of small black beetles pour from the killing wound and scurry away. |
| 4 | The demon petrifies instantly into solid granite. A weapon that inflicted the killing blow is momentarily trapped; make an easy STR save to free it (the attempt takes one attack). |
| 5 | The demon petrifies instantly into very soft, friable stone that will crumble to the touch. |
| 6 | The demon instantly freezes solid, falls over and shatters into a million shards. A weapon that inflicted the killing blow is momentarily trapped; make an easy STR save to keep hold of it as the slain demon falls. |
| 7 | The demon transforms into a cloud of tiny, vicious birds that immediately turn on each other, pecking and slashing until the flock disperses in 1-3 rounds. |
| 8 | The demon swells up like a bullfrog, tearing open from the point of the killing wound and spilling its bones and entrails out across the surrounding area. Anyone within 20' must make a CON save to avoid throwing up in their mouth. |
| 9 | The demon disappears with a blinding flash and a deafening crack, leaving behind nothing but a small cloud of stinking smoke. Save or be dazzled and deafened for 1d3-1 rounds. |
| 10 | The demon implodes, its hide crushing its bones and entrails, until all that is left is a small, leathery, wrinkled ball (about 6" in diameter) smelling strongly of putrescence. |
| 11 | The demon explodes, showering everything within 20' in stinking mince. |
| 12 | Translucent, ethereal tentacles spring up from the ground and drag the demon down to the abyss, leaving nothing behind but a shadow that slowly dissipates. |
| 13 | The demon collapses into a pile of worn terracotta blocks, a couple of inches on a side. If someone wanted to take the time and effort, and had access to mortar and brickworking skills, they could be reassembled into a brick statue of the demon. |
| 14 | Thick, stinking, tarry ooze gushes from all of the corpse's orifices. It sticks like treacle (and tastes absolutely disgusting). |
| 15 | The demon and everything within 20' is covered with (harmless) electrical arcs for 1-3 rounds, after which it disappears with a flash and a smell of ozone. |
| 16 | The demon disappears, leaving behind only an irridescent green pearl about half an inch in diameter. It is subtly unpleasant to look upon or to touch, and leaves a viewer with the distinct impression that it's watching them. |
| 17 | The demon putresces and mummifies incredibly rapidly, as if a hundred years of decomposition takes place in a moment, and then falls to the floor, shattering into scraps of hide, bone and dust. |
| 18 | The demon's skin sloughs off, then its muscles and entrails fall away, leaving its skeleton standing in the posture it was in at the point of death. If touched, the bones will collapse into dust. |
| 19 | The demon, and everything around, it appears to suddenly stretch out to a hundred times its length and then snap back like a rubber band, disappearing with a noise like a bag of custard hitting the footpath, having been dropped from the top of a high tower. Make a WIS save or be severely disoriented for 1d3 rounds. |
| 20 | The demon is petrified into a statue of sand; a wind arises and blows it back to the Abyss in 1d3 rounds. Make a DEX save to close your eyes or be temporarily blinded by wind-blown demon-grit. |
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