Showing posts with label cult. Show all posts
Showing posts with label cult. Show all posts
Monday, 18 March 2013
Red Priest
I've had this guy sitting unpainted by my worktable for many, many years. I got him down to experiment with Vallejo's "Smoke" glaze (over his coat-of-plates), and figured that since I'd started on him I might as well finish him off. He came in a pack of two; I can't remember who made them, but I think it might have been Citadel, possibly from the Mordheim range, though I wouldn't swear to it.
The Red Priests are a fairly unpleasant, fanatical bunch who lurk about in the background of my campaign. They're cultists of the Great Old Ones, and that's never good. Fortunately, their reputation makes it hard for them to achieve any great degree of overt power, but they're the sort of sneaky bastards who get up to all kinds of shenanigans in the background.
This is the other one that came in the pack; I painted him a long, long time ago. This one isn't intended to be of any particular sect.
Friday, 20 May 2011
Build Your Own Cult For Fun And Profit
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Then I had an epiphany — it occurred to me that I had a ready-made Evil Cult right at hand in the Nazis. It fulfilled all of the requirements, having just the sort of organisation, personalities and inner rivalries that I wanted to represent.
The best part is that it was already made up; all I have to do is to assign new names to the various personalities, maybe give a few of them some powers (the "Hitler", for example, would get some clerical and mind-control powers), and Bob's yer uncle. Instant Evil Cult! It should work for cults of any size, from a couple of hundred, lurking in the shadows, to massive cults oppressing whole populations.
Now to crank up the Everchanging Book of Names and get to work. Now let's see, who's going to be the "Göbbels"......?
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