Showing posts with label prop. Show all posts
Showing posts with label prop. Show all posts

Sunday, 8 July 2018

Dolls' House Furniture

When I got my printer, in a fit of enthusiasm, I got quite a bit of DragonLock stuff. More than I really need for my usual gaming purposes, it turns out, as I'm not really interested in using a dungeon tile construction system.

What I'm much more likely to use though are tabletop mapping props like these furniture pieces from their Village Furnishings (?) set. There's a bunch more in that set, more beds, tables, chairs, kegs, benches and so forth, designed around setting up inn and tavern scenes it seems to me. They're all very chunky, which is beneficial for gaming pieces as they're very sturdy and easy to paint, and generally speaking they'll print without the need for supports.

As well as fantasy roleplaying, they're handy for small-scale skirmish games like the "Three Musketeers" swashbuckling game that I've forgotten the name of, where figures are very likely to be leaping over tables and swinging on chandeliers and so forth.

These are all printed at 0.2mm layer height, which is fine for my purposes — I don't really need incredibly fine detail for this sort of thing.

Next Day

Here are some more pieces from the same DragonLock range: a couple of single beds, a bookshelf, and a table.

I painted the bed on the right a bit filthy, maybe the sort of bed one might encounter in a cheap and disreputable inn, the sort of place one might meet a Mysterious Hooded Stranger. As one does.

Tuesday, 16 December 2014

Potion Labels

I'm kind of a fan of using handouts and, where possible, props at the table, just because I think they're fun and cool.

I like the idea of your common-or-garden potions — things like potions of Cure Wounds, Neutralize Poison, Cure Disease, and so forth — being sold like the snake oil that hucksters used to peddle out of suitcases back in the day, with the difference being that you have a slightly higher chance of getting something that will actually work instead of just making you a bit drunk while dissolving your innards.

The labels might serve, after a while, to reassure the players that they're going to get the results they expect (or to make them suspicious that they won't). After all, everyone knows that Professor Pinkman's remedies are generally reliable, but what about this Doctor Arnolfius? has anyone ever heard of him? Should they risk it?

To both of these ends, I thought I might start coming up with some labels that might be found on potion bottles. This is the first.

Here's a link to a PDF (about 880 KB) which will print at the 60x120mm I intended.

And here's another, for the unknown and therefore suspect Doctor Arnolfius' Muscular Enhancer. This one's only 470 KB.

Wednesday, 3 October 2012

Air/Raft

 In our Traveller campaign, our main mode of transportation (apart from our stolen commandeered liberated ship) is an increasingly battered stolen commandeered liberated air/raft.

We don't actually use miniatures in the game, but I thought, nevertheless, that we really needed a model of our trusty air/raft, so I made one.

It started life as a Hot Wheels toy that I picked up for a couple of bucks from the Warehouse. I took it to bits, filled in the wheel-wells, put it back together and gave it a new (old) coat of paint.

We really ought to give it a wash one of these days. The thing is a disgrace.

Now I'll have to get some 15mm figures to turn into passengers for it. Fortunately, 15mm sci-fi figures are a lot easier to come by these days than they used to be.

By the way... why is there a slash in air/raft? I've never been able to figure that out.

Friday, 9 September 2011

Treasure Map

I like to have physical props for my players to fiddle with, and one of the ones I've created over the years was this treasure map which I made to go with the opening of a low-level campaign I ran once.

All the characters started out as zero-level farm brats, the McMurdoch siblings, forced off the farm upon the death of their father. This map was found amongst his effects, along with his old sword and chain shirt.

That campaign was at its most fun when the characters were all hopelessly incompetent, but as they gained experience it became a lot more run-of-the-mill — I don't mean it wasn't fun then too, but it wasn't really much different to any other campaign. In the beginning, decisions like what farm equipment to take with them really mattered (they decided to take the anvil, for some reason). Later on, that sort of stuff disappeared. Ah well.

Anyway, I drew the map with coloured ink on heavy rag paper, and then baked it until it became quite fragile so that the players (just like their characters) had to be quite careful about how they handled it.