Marsh Arabs, southern Iraq. Almost wiped out by that Grade A rotter, Saddam. |
This will, without doubt, make its way into my FRPGing as an environment perfectly suited to piss off and frustrate my players.
As a side note, the two character abilities I prefer to keep out of my FRPGs are flying and seeing in the dark. Both of those things immediately reduce, or even remove, the feeling of danger in moving around a potentially hostile environment.
Unless it's actually the focus of the game, the FRPG trope I detest the most is that of a bunch of demigod-like super-people rampaging through a world of hapless, defenceless peons.
Really interesting environment to game on. I have to say this is the first time I hear about these people, quite interesting.
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