Bridge Weight Limit — Generic Wargames Rules Fiddling

Bridges could be given a weight limit, which is not revealed to the player(s) until they actually try the bridge out. So maybe they'll be able to get their heavy armour across, or maybe not -- and lose a tank into the bargain.

It would be easiest with an umpire, but it could be done by using a stack of "weight class" chips or cards marked YES or NO, with each card equating to, say, ten tons. You arrange the stack according to the heaviest weight class vehicle on the table, and with NO cards from the level where the bridge will collapse. When you drive a tank over the bridge, you take the appropriate number of cards from the stack and read the last one. If it says YES, you made it. If not... say goodby to that precious tank, and the bridge.

You can add another card to the stack, right at the YES/NO transition, a MAYBE card which gives you a 50/50 die roll to get your vehicle across. So, maybe you'll get your first Tiger over, but what about the next? Or the next? You'll just have to gamble, or find another sturdier crossing point.

It wouldn't be appropriate to give every single type of bridge a weight limit, unless maybe you're habitually playing games with a Maus trundling about the place. I shouldn't imagine that most undamaged rail bridges, for example, would be likely to have any trouble carrying even a heavy tank. However, I am not a civil engineer, so I'm really just pulling this stuff out of my arse.

Depending on how pernickety you wanted to get, the same system could be used with different granularity for different classes of bridge. Each chip/card could, for example, equate to one ton instead of ten for lighter bridges. And the number of MAYBE die-rolling cards could be increased for bridges in poor repair.

1 comment:

  1. Engineers should be able to give a reasonable estimate of bridge strength.

    ReplyDelete

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