It's a ruined house, a terrain piece for 6mm wargaming.
It's not very impressive, and it's not very ambitious, but I selected it as my first print for several reasons:
- Being a ruin, it might still be usable if the print crapped out
- It's small, so shouldn't take too long to print (it still took an hour and a half)
- It doesn't require any supports
- It wouldn't take up much filament, and I don't have much filament just yet
- It only took a few minutes to build in Blender and spit out an STL file.
All in all, I'm pretty happy with it as a first go. I suspect I could drop the quality settings a bit and still get a perfectly usable model, and a lot quicker too — I shall have to experiment to see where the sweet spots are.
There's a texture on the vertical surfaces — a pattern of vertical lines — that I'd like to avoid, if I could, though it probably wouldn't be all that noticeable from arm's length. Just how to avoid them, or even if it's possible, I don't yet know. The layer lines themselves are barely noticeable and would most likely disappear entirely under a coat of paint.
No comments:
Post a Comment