I've been using the very basic surprise mechanic that D&D and AD&D started with: 1d6, with most characters or critters being surprised if they roll a 1 or 2 (roughly 33% chance of surprise). It's simple, which is good, but it lacks granularity: at best, assuming your character can be surprised only on a 1, the best possible chance to be surprised is still about 17% — pretty high really. It doesn't really accommodate the preternatural alertness of fantasy tropes like Conanoid barbarians or Tolkienoid elves.
I like the idea of a single die-roll though, without having to mess about with modifiers and what-not, and I thought that since we have all these funny-shaped dice, why not make use of them?
To that end, I decree that the actual die rolled for surprise will depend on the character class, species, and possibly level. The default die remains the d6.
- Naturally alert critters like elves, barbarians, rangers, watch-dogs etc. are only surprised if they roll a 1 (16.6%).
- Very alert critters like ettins, mid-level barbarians or rangers etc. get to roll a d8 for surprise instead of a d6, still requiring a 1 to be surprised (12.5%).
- Extremely alert critters or mid-high level barbarians/rangers get to roll a d10 (10%)
Things like wearing a vision- or hearing-restricting helm would drop your surprise die down one or two levels, so a fighter wearing a closed armet would be rolling a d3 for surprise (66.6%)
Now, all of this palaver could be sorted out easily by converting the surprise mechanic to a d20 or d% roll, but that has at least three strikes against it:
- It makes it more difficult to adjudicate the effects of monster surprise descriptions, like those that surprise on a 1-5, and
- It makes the "number of segments of surprise" thing more difficult to work out, and
- It doesn't use the whole range of funny-shaped dice.
That's a pretty cool idea!
ReplyDeleteI thought about using a similar thing for initiative. Faster, more dexterous creatures use a d8 or d10, slower creatures use a d4, etc. Highest goes first. But apoplying the same to surprise: genius!
ReplyDeleteI like the sliding dice scale - I seem to recall Fudge or Window using this as a mechanism (Stargrunt II uses it as well). I like that you've applied it to D&D, very cool.
ReplyDeleteI gather that the gnomes have relinked you to the power grid, or have you resorted to peddle-powered internet? :)