Sunday 18 February 2024


I've been messing about with the Sturmpanzer II "Bison" from TigerAce1945's Panzer II Pack, bumping up the detail here and there and refining a bit of the geometry.

His models have been a real boon, to me and to hundreds and thousands of others. Sure, I _could_ make one myself, but then I am very lazy.

The crew figures are a couple of 3dBreed artillerymen that I have edited a bit — I got rid of the loader's Y-yoke, and gave him a better-shaped helmet. Most 3dBreed figures have wide open angry mouths, and I had a fairly limited choice from those that don't.

This will go to give my 15mm Afrika Korps a bit more artillery support. Who knows, one day I may even get that army finished to a state where I could put it on the wargaming table.


I've printed it a couple of times. The one behind I did before I noticed that it was missing a set of road wheels, so it's actually a bit smaller than it should be. I'll just have to pretend it's further away.

Ah well, I've used less accurate models on the wargames table before I guess; it's still eminently usable, and I doubt that any except the very pernickety will even notice as long as they're not right next to each other.


I've been fiddling about in Blender, doing a quick procedurally generated terrain to put the model in. It's not really relevant to 3d printing, or at least, not for my purposes. But it's an interesting way of teaching myself a thing or two about Blender's node systems.

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