Friday 8 July 2011

Last night

We finally managed to get another session of Joff's Travelleroid game played last night, after a bit of a hiatus due to various real-world irritations, and it was a HOOT!

To cut a long story to its absolute essentials: we successfully nicked a spaceship and some other stuff from a bunch of mercenaries without actually getting any of us killed (but only just).

More detailed session log here.

Our gaming group appears to have an uncanny ability to roll dice at either end of the curve without ever visiting the middle, which means strings of either abject, humiliating, farcical failure, or crushing triumph, with nothing much in between. The GM, no matter who might actually be taking that role, somehow manages to regularly roll higher than is statistically likely.

We're using a d20 mechanic, which means that the curve is actually a line. I'm not a fan of that for simulationist gaming; I think a multi-dice bell curve is better in that respect, as it reduces the effect of luck and emphasizes adjustments for character skill. However, I do like linear probability for more cinematic gaming because extreme results are more common, and extreme results are more amusing... as long as you're not taking things too seriously. It can get a bit depressing when the extreme results consist of nothing but pathetic fumbles, one after the other, but que sera sera.

Anyway, we can enjoy our ill-gotten spaceship for a while before its inevitable theft from us in turn, almost certainly stranding us all on some awful shit-hole of a planet, because one of us once again manages to throw a 1 at a crucial juncture.

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