The Wall

I've hit a wall when it comes to GMing. Not burn-out per se, but rather a sudden gloomy loss of enthusiasm — our roleplaying group has had a lot of postponements lately, which makes keeping continuity going a bit difficult, and for the last couple of weeks I just couldn't make the effort to get things back on track.

I'll sort out a decent weekend playing session to get things to a good stopping-point, and then put the campaign on hiatus for a while I think.

I'd quite like to be able to play for a while instead of GMing all the time, but nobody in our group either (a) wants to GM at all, or (b) wants to GM any of my favourite game systems.



  1. Welcome to The Rotwang! Experience. Rent's due the first Tuesday.

  2. Dude, if you need a break take it, or find a way to shake things up. I've had a dozen great groups eventually peter out over the decades. It's a common DM experience, I think. People move away, people get busy with other things that are more important to them, or even some groups of folk don't really gel.

    I had great groups and awesome campaigns in the 80's and 90's. By the year 2000, I was having trouble keeping a group together and eventually stopped trying. I thought my gaming days were done. I Ebayed off a ton of my gaming stuff (lots of rare junk from the 70's I wish I still had), and figured I was retired. After about 6 or 7 years off, I'm back with a group I started two years ago, and going strong.

    So take a break, or try to get in as a player with some other group. DMing is a lot of work, and if you ain't feeling it then it aint worth it. Give it another try down the line.