I've been indulging my curiosity about this TSR-era AD&D2e campaign setting from back in the day. It was originally published in 1991, and it was later updated in 2010 for use with D&D4e (shudder). WotC have stated that they have no intention of adapting it for 5e, due to its "problematic" elements.
I've known about it for a very long time, but I've never actually looked at it in any detail. So I got a PDF from DriveThruRPG and took a flick through it, and watched a video about its development on th'YooToobs.
From what I see of the original AD&D release, it looks like a very interesting setting, and I may well steal bits and pieces from it. However, I'm unlikely to ever run a dedicated Dark Sun campaign, for two reasons:
- It's pretty fucking bleak and depressing. It's like they said to themselves "lets make a new D&D world, but make everything absolutely awful"
- And also, I doubt very much that our roleplaying group would enjoy it very much. They humoured me for a while with a brief Call of Cthulhu campaign, but then indicated that they would prefer not to repeat the experience.
Dark Sun has a lot going for it; it's a magnificent piece of world-building. But it's not a setting that encourages being very heroic.

I quite enjoyed some of the novels, and played a wee bit of Dark Sun campaign in a 3rd edition game, but only managed to hit a couple of sessions. I think I played some sort of maddened desert dwarf shamany druidy type.
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