Blender Doodling

I've been trying to come to grips with Blender's Sculpt mode, and to that end I've been doodling around in it, starting with a simple cube and ending up with this Cthulhu Cube.

I think I'm beginning to get a bit of a handle on it, though it still does the occasional unexpected thing. This has just been built up without any sort of plan, obviously, so there's not much rhyme or reason to it, and I shall have to move on to more considered modelling.

Although I guess it could be possible to build something entirely within the Sculpting interface, I think it would be a lot better to create the initial forms via box-modelling and the like, and just use the sculpting interface to refine the shapes and add surface detail.

Here it is the next day, printed at 0.2mm in grey PLA, along with Sergeant Measureby for scale.

Now I've slapped a bit of paint on it.

Hopefully, this should inspire a certain degree of disquiet amongst the players.

Lizard, finished

Here's the Guy Lizard ACV I showed in the raw in my last post , now all painted up and ready for service. It will cost me an extra 1...