DragonLock Skeletons

Left to right: 0.04, 0.08, 0.16 mm
This is the DragonLock newsletter freebie skeleton STL  that I printed the other day in 0.04 mm, 0.08 mm, and 0.16 mm layer heights to see how the difference in quality affected them as playing pieces.

They've been painted very quickly, with just a black primer and white zenithal shading, followed by coloured ink glazes and an Agrax Earthshade wash. I picked out some of the bone highlights to finish. I wasn't keeping track of time, but I guess each one took about ten or twelve minutes to complete, not counting drying times.

Unsurprisingly, the finest layer heights suited the glaze and wash paint method the best, but even the coarsest will do fine as one of a large group of mooks — at tabletop distances, the difference in detail is insignificant, to my eyes at least. Though having said that, my eyesight is pretty shit.

Note: the wiggly points of the bardiches are not intentional, but the result of inadequate cooling of the filament.

Turan I (with added rivetty goodness)

This is the version of the Turan I based on the same model as that in the previous post, but with rivets added. They are monstrously out ...