The idea is that they're used with standard 12mm six-sided dice to indicate the number of casualties a unit has taken thus far.
I've created them in two parts, as you can see at bottom-right: the base, pierced with a hole for the die, and a little collar. The bottom of the base would have some thin card glued to it, so that the die wouldn't just fall through if the base is picked up and moved.
What I haven't quite decided on just yet is precisely how I'm going to assemble them. I have two options in mind:
- As you can see in the example to the left of this unit of Peasant Rabble, the collar is used to deepen the recess for the die. This has the advantage that it makes it less likely that the die will fall out when the marker is being pushed around the table. Also, it means that there's room to create a little casualty mini-diorama on the other half of the base, which can look quite good on the table and makes the marker feel more like part of the battle scene.
- In the example to the right, the collar is mounted to one side of the hole pierced through the base, creating two shallow sockets instead of just one deep one. This has the advantage that two dice of different colours can be used, which can be useful for the morale mechanic used in the games I referred to earlier — in which the number of "casualties" can vary within a turn, with only casualties in excess of a unit's "shaken" morale value counting against them in a break test, after which those excess casualties go away. There's an added advantage that the marker can accommodate units with a higher morale value than 6 (though I could also do that with a d8 or d10, or even a d12).
I have a bunch of them cut already, so perhaps I'll just do some of each and see how they go.