Sunday, 17 November 2024

Sopwith Triplane (1:200)

 

This was (I think) a CapnAhab design. I added a pilot and some engine detail, but that's all, and I printed it on my Mars Pro at 1:200 scale.

The model has no wing-rib or control surface detail at all, and I've just painted some in. The effect is fine, for a gaming piece, and having smooth surfaces instead of ribbed certainly does make applying decals a bajillion times easier.

I've messed about with a range of scales for WW1 aerial wargaming — 1:300, 1:200 and 1:144. The most satisfying from a modelling point of view is 1:144, and for maximizing table space of course 1:300 is best. But I think 1:200 is a very good compromise between the two; big enough to be able to see, and small enough to make the best of available space.

Monday, 11 November 2024

Handley-Page Hampton (1/144)

 

This is one of Roman Troyen's (PlanePrinter on Patreon) 1/200 scale designs, up-scaled to 1/144 and printed on my elderly Ender 3 in PLA.

It's a Handley-Page Hampden, a British medium bomber of the early years of World War II.

In truth, I have no real wargaming use for this model. I really only did it because I have a fondness for the Hampden because it looks so goofy. Apparently the fuselage was so narrow that once all the crew were in their stations, they couldn't really move around inside the aircraft at all, and there was no room for a co-pilot.



Thursday, 31 October 2024

SchupoSonderWagen '21 in the flesh

 

Now that I have my 15mm Daimler SchupoSonderWagen 1921 (https://www.wargaming3d.com/product/daimler-schupo-sonderwagen-1921/) printed (resin, Mars Pro), it's time to start thinking about painting it.


I want to paint it more or less as it appeared in 1945, during the battle for Berlin.

This photograph was taken outside the Reich Chancellery. It had been taken out of storage and pressed into service along with everything else that was available in those desperate times.


The Panzerwrecks entry for this vehicle suggests that it was painted overall grey, as it would have been pre-war. That's not unlikely, since it was a police vehicle, not military, so it likely wouldn't have been in a dunkelgelb military livery.

It has been suggested that it might have been in "police green", whatever that was, but I prefer the grey since that makes it easier for me to use in a variety of milieus.

Panzerwrecks shows it very rusty, which wouldn't be unlikely since it had been in ungentle storage for years. I might well paint it fairly well weathered, but I don't think I'll rust it up quite as much as this illustration shows.

Wednesday, 16 October 2024

Basing With Washers

 

I like to base my 15mm infantry on 12.5mm (½ inch) steel washers so that I can store and transport them safely on magnetic sheet. However, I don't like the big hole in the middle of the washer.

I've come up with what I think is a good solution: I 3d print a shroud for the washer on my old Ender 3. It gives me a flat top to the base, and it only increases the base diameter to about 14mm, and increases its thickness by 0.4mm. I can print an array of 25 of them in about quarter of an hour.

These figures are some US Marines I got second-hand; I'm not sure of the manufacturer, but I suspect Battlefront. They don't have Peter Pig's screaming faces.

I'd already started basing some of them, and those ones I'll just put into upside-down shrouds, purely to maintain consistency across them all.

I'll do something similar for the 22mm washers I use for team weapons.


 

Sabot Bases

I use 3d-printed sabot bases to ease mass-movement, and so that the minis don't just fall out due to my clumsiness, I put magnets in little sockets in the bottom of the big sockets.

The magnets I've used here are 5x1mm, and the whole sabot base is 3mm thick, with the sides slightly undercut to make them easier to pick up. They're thicker than I would like for WWII games, but I'll live with it to avoid having to move a bajillion 15mm figures individually. 


 

These long, curved single-rank bases are better visually I think, and also more flexible inasmuch as the figures can be set in a rank (as shown here) or in a file for moving along paths and the like.

Tuesday, 8 October 2024

Schupo Sonderwagen 1921

 



I have finally managed to finish my 15mm (1:100) Weimar Republic Schupo Sonderwagen of 1921. At least one of these armoured cars was still trundling around Berlin when the Soviets took the city in 1945.

The STLs are available at https://www.wargaming3d.com/product/daimler-schupo-sonderwagen-1921/


 



Later on...

Unditching ramps

I've added a separate STL for the wooden unditching ramps that could be carried over the port rear wheel.

However, due to the limitations of the STL format's floating point calculations, it will probably come into the slicer ten times too large. It should be only 14mm long. Rescaling it to 10% should do the trick.

Sunday, 29 September 2024

Battlefront German Grenadiers (15mm)

 

This batch of Battlefront 15mm German Grenadiers has been sitting on painting pegs, waiting for me to finish them off, for literally years. I don't know exactly how many years, but possibly ten or more. Never let it be said that I rush things.

I finished them off today, simply because I wanted them out of the way.

For some reason I don't much enjoy painting 15mm infantry, possibly because I'm not much good at it.

Saturday, 14 September 2024

15mm Ruin

 

It has been a while since I've done any 15mm terrain, so I slapped together some 3d printed ruin bits from Printable Scenery and made a simple box for my little men to hide in.


The figures are PSC's plastic 15mm paratroopers.

Friday, 13 September 2024

Stubborn as a Maultier

 I've uploaded some 1:100 (15mm) models of variants of the German WWII half-tracked lorries they called "Maultier" (Mule). These ones are all based on the Opel Blitz truck.


Here's the base model, with a canvas tilt cover.

The files include an open-backed version as well, plus STLs for a cargo of fuel drums or two strips of seated passengers.

These are all available at https://www.wargaming3d.com/product/opel-maultier-15mm/

Open-topped cargo bay

With fuel drum cargo module

With passenger modules

There are two other versions available:

Office body front

Office body rear

The plywood "office" body. This was used as a command and/or radio vehicle, or for various other purposes.

This one is at https://www.wargaming3d.com/product/opel-maultier-15mm-office-body/


Ambulance front - closed up

Ambulance rear - doors open, steps down

A variant on the "office" body was the ambulance version, which included a roof extension with windows for light and ventilation, and a wide set of fold-down steps at the back for stretcher access.

You can get the ambulance at https://www.wargaming3d.com/product/opel-maultier-15mm-ambulance/




Wednesday, 11 September 2024

My 15mm WWII(-ish) Collections

First up, my desert WWII Brits and Commonwealth (or Empire, as I guess it still was back then).
Next are my Brits painted up for Europe, BEF or Italy mostly.
The French. Not many of these, and no infantry at all. I do have a set of French infantry STLs that could be printed, but to be honest a French army is a pretty low priority for me at the moment.
Germans. Lots and lots of Germans, from right through WWII.
More Germans, pre-1943 stuff this time except for the Maus and some armoured trains.
This is my Interwar kit. Mostly British. Alas, I seem to be the only person in this city with any interest at all in wargaming the INterwar period, which effectively means I don't wargame the Interwar period. I still like the equipment though — so rivetty.
Italians. I do like the WWII Italians, mainly because their tanks are so shitty. They were obsolete before they ever left the factory. They did have some very good equipment, such as the Autoblinda armoured cars at the far left, and some very good guns, and their propensity for surrender has been very much overstated by the victors.
The Soviets. Mostly still unpainted, mainly because Soviet armour is pretty boring to paint. I dislike production-line painting in any case.

Wednesday, 21 August 2024

Churchill Mk.VII (again)

 

The state of the track sponsons nagged and nagged at me, so I girded my loins and redid them.

I also took the opportunity to separate the sponsons from the hull, both to ease modelling (so I could just do one and then mirror it), and also so that they could be printed separately from the hull, which often gives better results than printing everything in one piece.


Then, in a spasm of enthusiasm, I did another turret with the hatches open, for those who might want to add their own crew figures. And then another one with a couple of crewmen already in place, for those who don't.

Because all these modifications are on top of Bergman's original work, this is a freebie. I've put it up on Thingiverse at https://www.thingiverse.com/thing:6733584

Sunday, 4 August 2024

Steam Battle Tricycle

 

Here's another Steampunk/VSF piece, this time the nimble Steam Battle Tricycle, with its new-fangled Maxim Gun, the new and modern answer to high-speed reconnaissance on the Victorian battlefield.

It's online now at https://www.wargaming3d.com/product/steam-battle-tricycle/.

Thursday, 1 August 2024

Steam Tank

 

I've put my 28mm Steam Tank model online at https://www.wargaming3d.com/product/steam-tank/

I'll be curious to see if it gets any traction there. I don't believe anyone ever bought it from Shapeways, but then even in 15mm it was big enough to be horrendously expensive when printed by them.

Does my boiler look big in this?

Gatlings galore!


Friday, 26 July 2024

Churchill Mk.VII (-ish)

 

I've been tinkering with the estimable Mr. Bergman's 1:100 scale (15mm) Churchill Mk.IV model to make a Mk.VII.... almost.

The front end of the track sponsons could do with some more work, but I think this will be good enough for tabletop use, especially as the amount of remodelling of the mesh that would be required is fairly substantial.

If challenged, I could always claim that it's an earlier model that had been upgraded to Mk.VII standards. A lot of them were.

Tuesday, 23 July 2024

Aichi D3 "Val"

 

I've been working for the last little while on a 1:144 scale digital model of the Japanese Aichi D3 "Val" dive bomber of WWII. They were extensively used by the Imperial Japanese Navy, both from carriers and from land, against both naval and land targets.

Now that it's finished, and test printing has successfully completed, it's up online at https://www.wargaming3d.com/product/aichi-d3-val-dive-bomber/

This is a model intended for wargaming, so panel detail is minimal, and underneath it is entirely absent. I've put a socket in the bottom of the fuselage for a flight stand.

Tuesday, 9 July 2024

Blender Viewport Settings

 

I've been experimenting with the Blender viewport settings to see if I can come up with something a bit more attractive to work in than my usual.

This one uses Flat shading with Shadow and Cavity, with the object colour set to Random. I've reset the viewport background colour to a pale blue, which could perhaps be a bit less saturated to make it a bit less overpowering.


This one uses a pale grey MatCap shading with a slight sheen, but otherwise all the Shadow and Cavity settings are pretty much the same. The viewport background is set to a dark blue, which I think is a bit easier to look at. The colours are overall not as bright as the Flat shading model, and the geometry is displayed a bit better I think.


Note: I'm pretty sure that the Random object colour is just an overlay, so the underlying colour of a MatCap will affect it quite substantially. The pale grey alters the overlay colour very little, but you can see that other MatCap colours look quite different.

These screen-caps have been taken against my usual default dark grey viewport background.




You can click on any of the images to see them larger, and I've left the settings flyout open so that the individual settings are visible. They've been screen-capped from my 1920x1200px monitor, though the three comparison screens to the left have been resized to make them a bit more manageable.

Thursday, 27 June 2024

Mitsubishi Zero - WiP

 

Inspired by a guy I know (digitally) I dug out an STL of a Mitsubishi Zero, tidied it up and printed it.

I don't know who designed the original STL, but I suspect, from its characteristics, that it might have been CaptainAhab for his 1:300 range of aircraft. I disassembled it and smoothed out all the facets.

The white one was printed in FDM on my Ender 3, the grey one in resin on my Mars Pro. There's not realy that much to choose between them; the resin print is a bit smoother, but as often happens, its wings warped slightly in printing — probably not noticeably on the tabletop. They both took about the same time to print.

CaptainAhab (if it is indeed he) designs his aircraft at 1:100 scale, for the user to rescale to their preferred size. I use 1:144 scale aircraft for my 15mm WWII gaming, so I rescaled the STL to 1:112. Of course. I cocked it up.

In truth, it probably doesn't matter all that much, as the models are really just aircraft markers for my Battlegroup all-arms games, and generally aren't in direct visual comparison with other aircraft. However, if I ever want to use it for a dogfight game with any of my existing models I will have to reprint it at the right scale.

Wednesday, 19 June 2024

Crocodile

 


When I was working on some Churchills recently, I realised that although I have a couple of examples of the Funnies (fascine, bridgelayer, AVRE) I didn't have a Crocodile. 

So I went hunting, and found that WindhamGraves had produced a nice 1:100 STL and placed it online on Thingiverse, so I nabbed it. He includes the actual Crocodile hull, but I decided to just print the trailer so that I can attach it to the back of any old Churchill to indicate that it's a flamethrower.

Bonus: I can also attach it to the back of one of my Sherman V and voila! I have a Sherman Crocodile as well.

The tank in this picture is a PSC plastic Churchill VII.

Edit: When I based this trailer, I canted it forward so that its beam would fit beneath the petrol tank on the back of the tank hull. In retrospect, I think that was an error of judgement. I could rebase this one, but all in all I think it would be easier just to print and paint another one.

Edit: I just remembered that the AVRE vehicles I have are all Centurions, for the Cold War NORTHAG game. Doh! I guess that just means I'll have to get on to doing some Churchill-based ones. 

 This is the FDM version of WindhamGraves Crocodile model. It prints up pretty well, with no supports required, but assembly requires a bit of care as there are no locating lugs or anything. My one will need a touch of filling here and there, as some of the pieces warped slightly coming off the warm print bed into the freezing air of my workroom.

Monday, 17 June 2024

Churchill NA75 - finished



 I've finally finished off one of my 3d printed 1:100 scale Churchill NA75 with some oil washes and a properly painted commander.

The other two are essentially the same except that they have different figures in their turrets.

I've painted them in SCC 2 Service Brown, for the Italian campaign. The NA in the name stands for North Africa, because that's where they were originally conceived and designed, using 75mm M3 guns taken from wrecked Shermans, and about 200 were eventually converted. However, I don't think they actually saw service until Italy.





Saturday, 8 June 2024

Matilda 1 Update

 

An update to my 15mm Matilda 1 A11 at https://www.wargaming3d.com/product/a11-matilda-1/

I’ve added files for separate hull and running gear, which should make printing a bit easier. There are two different track modules, one with link detail right round, and one with the bottom track detail flattened out, again to ease printing. The track modules are for the port side only, and will need to be mirrored in your slicer.

Thursday, 6 June 2024

Churchill NA75 — under way at last

 

Here's a project I started quite some time ago, and then just left to gather dust on my painting desk -- a troop of 15mm Churchill NA75 for Italy.

I printed the models from a design by the prolific Mr Bergman, and opened up the top hatch and added some commanders. One of them I built in Blender and 3d printed, the other two are plastics from Battlefront.

The primer coat is a useful dark brown I mixed up from Vallejo surface primers German Red Brown and US Olive Drab. It makes a good base colour for almost anything.


I've panel-shaded that base dark brown with VMA 71.035 Camo Pale Brown, which makes a decent match for SCC2 Service Brown.

It's good to have these under way, after neglecting them for so long.


I've added some basic markings, and given them a light dry-brush to begin to bring out the detail.


Interestingly, the period photographs I've seen of this vehicle from Italy show minimal markings, at least from the front. There's this famous picture of one advancing through an Italian town, and about the only marking that can be clearly seen is the T number on the hull front; I can't make out any tactical markings at all, though that might just be a contrast issue — there might be something on the turret sides, but it's quite indistinct.

I've included the tactical markings simply because I think that British tanks look a bit naked without them.


2024-06-10

I've started the weathering by spraying and sponging on some light dust and mud — these tanks are not going to be excessively filthy — but I'm a bit stumped about how I'm going to handle the tracks. They're not very detailed, so there's only so far it's worth going.