Monday, 7 September 2026

Camel

 

Next up is the famous Sopwith Camel, the famous mount of the famous Biggles himself. 

It was the replacement for the Sopwith Pup, and initially, when it was introduced in 1917, it was nicknamed the Big Pup, but the name Camel  eventually took off because of the hump in front of the pilot that partially shrouded the guns.

I realise now, looking at the render, that I've forgotten to give it any elevators or ailerons, so i suppose I'd better take care of that. 

Sunday, 6 September 2026

Pup

 

I've been concentrating pretty much on German aeroplanes, so I thought I'd better make some opposition to all the Albatroses and Hamberstadts, and fired up Blender to make this 1:144 scale Sopwith Pup.

It's designed for FDM printing, and for use as a gaming piece rather than a display model, so all the struts and things are way out of scale. 

Saturday, 5 September 2026

Siemens-Schuckert D-III

 

I'm on a real WW1 aeroplane kick at the moment, so I'm taking advantage of it while it lasts.

This next one is the Siemens-Schuckert D-III, from very late in the war. It was very fast and manoeuvrable, and could climb like a rocket, but its huge 4-bladed propeller meant that it had to have very tall undercarriage, making it tricky to control on the ground, and the powerful engine was prone to overheating.  The overheating issues were solved in the D-IV, but by then the war was pretty much over.

Albatros D-II


I've done a couple of 1/144 Albatros D-II, one with the side-mounted "ear" radiators, and one with the centrally wing-mounted radiator perfectly positioned to spray boiling water straight into the pilot's face if a bullet goes through it.

I haven't tried printing them yet; probably tomorrow.


 Some days later...

I've successfully test-printed one of these models, and splashed some paint on to it, and overall I'm pretty satisfied with it. 

Friday, 4 September 2026

Fokker D-VIII

 

The next teensy aeroplane in the queue is this 1:144 scale Fokker D-VIII, nicknamed "the Flying Razor". It appeared late in 1918 with spectacular performance, but it came too late and too few were ever put into service for it to affect the course of WW1.

Wednesday, 2 September 2026

Junkers D1

 

I've been working on a 1/144 scale Junkers D1, a German metal monoplane fighter from very late in WW1.

I've been tossing up whether or not to try to represent the corrugations of the metal skin — on the one hand, they were very characteristic of the Junkers aeroplanes, but on the other hand, in this scale (and when printed in FDM) they'd be barely perceptible unless they were wildly out of scale.

It's a usable wargaming model just as is. I might try a corrugated one just to see, but I suspect it won't really be worth the trouble.


 2026-09-06

I've printed and painted it now, and I'm glad I didn't corrugate the crap out of it. 

Tuesday, 1 September 2026

Simple Sopwith Triplane

 

I'm experimenting with a drastically simplified model, a Sopwith Triplane. Absolutely minimal detail, and nice chunky easily printable struts and things.

The original design was (I think) from CapnAhab on Thingiverse. He has done a lot of models, designed in 1:100 scale, but intended for printing at 1/300. The geometry is always very simple; no wing ribs or anything like that, and sized to be able to be shrunk down without issues.

I've just smoothed out the faceting of some (most) of the elements, and provided it with a socket for a flight stand attachment.

Having smooth wing surfaces should ease the application of decals, and I can paint on wing ribs, as I've done on 1/300 and 1/200 models. 

For gaming purposes, the silhouette is much more important than fine detail, which seldom gets seen at tabletop distances in any case. I have one on the printer at this moment, so we shall see how it turns out. 


Few hours later...

 The Tripe printed without any real issues, and I also did a Fokker D-VIII from a similar style of model, which also printed very easily.

I clean up the prints as best as I can straight off the printer, but inevitably I find that I miss a bunch of zits and nubbins in the raw bright white PLA which is very hard to distinguish detail in. A quick primer coat reveals them though. 

Sunday, 30 August 2026

Halberstadt D-II


 I printed some 1/144 scale Halberstadt D-II fighters yesterday, and they turned out not to be without issues. Issues which I didn't notice, alas, until it came time to remove the supports to reveal the printed model underneath.

Each of them printed with a semi-broken back, probably because the models were printed tail-down at about 60° to the build plate, and lacked any supports along the underside of the fuselage, so they sagged just a little bit before the upper layers started printing.

I've rebuilt the gcode with more supports in the problem area and I'm trying another one; we shall see how that turns out. 

They also all printed the tail fin poorly. I added more supports there too, but that problem isn't nearly as troublesome to me. 

They're all usable as gaming models, even as they are, but I would prefer it by far if they were less flawed. 


 A few days later

Here's one painted in a livery for late 1916-ish.  At some point in 1917, I'm not sure exactly when, the official colours changed from green and brown to green and mauve.

This particular model was printed split into two pieces, with the fuselage cut just behind the lower wing. It improved printing of the tail section quite substantially, but the struts are all pretty grungy. 

Thursday, 27 August 2026

Fokker D-VII

 

The next addition to my 1/144 scale air force is this Fokker D-VII, which I've been putting off because I wasn't looking forward to painting the lozenge camouflage.

As it turned out, it was easier than I'd expected, mainly because in this scale the lozenges themselves aren't really discernable as geometric shapes, but just resolve to blobs of colour, so as long as they're about the right size and in the right pattern, the finished effect is not too bad.

Reviresco used to produce sheets of 1/144 lozenge camo decals, but they've been out of print for some time, and I don't think they'd be all that easy to apply on a one-piece model, especially on the lower wings.

The STL is available at https://www.wargaming3d.com/product/fokker-d-vii-1144 


 Next Day...

Here's number two. 

They're both still gloss varnished, and they may very well stay that way since it makes them easier to keep clean. 

Tuesday, 25 August 2026

Artisinal "Knights of the Air" for a more mellow, organic sound

 


I recently found the home-made version of Avalon Hill's Knights of the Air that I made back in the '80s.

This was way back before computers and scanners were readily available to anyone who wasn't a hard-core computer nerd, and digital cameras hardly existed at all. Colour photocopying was pretty much non-existent, and if you could find it, it was mind-bogglingly expensive.

I drew plan views of all the aircraft with my trusty Rotring pens, and photocopied them to size for the aeroplane counters, and then coloured the counters individually with watercolours. I drew out the aircraft statistics sheets by hand, and filled them in by hand for every type of aeroplane, and coloured them with markers.

Looking back, it was an incredible amount of work for a game that I played probably half a dozen times. I must have had amazing stamina back in those days.

And now I have absolutely no memory of how to use all this stuff.

Monday, 24 August 2026

Even Tinier Aeroplanes

 

In the 1980s, I occasionally played a game called Knights of the Air, a WW1 aerial combat game played on a hex grid like Canvas Eagles (or Blue Max, which it was rewritten from) but rather more detailed in terms of keeping track of altitude and aircraft statistics. I started out by making hexagonal card tokens printed with a plan view of the aircraft, but soon decided that what I wanted were actual models, so I started making some.

Initially they were scratch-built in 1:300 scale from cardboard, wire and wood, but later on I found I could get cast metal models from Heroics and Ros, which, though lacking in interplane struts and the like, were generally okay in terms of silhouette, and much less work. Later still I got into 3d printing, though I've printed very few aeroplanes in 1:300.

I've since focused my attention on 1:144 3d printed planes, as they're easier to paint and to see with my increasingly decrepit eyes. However, the larger models require a hex grid of 50 to 70 mm. That's fine for small scale dogfights, but the smaller models can be used on a 25mm grid, which gives you a much larger battlefield, and can therefore accommodate more players at need.

These models are as follows: 

  1. Gotha bomber (scratch-built) 
  2. Fokker E-III Eindekkers (metal)
  3. DH-2 (one metal, one scratch-built) 
  4. Sopwith Camel (metal)
  5. SE5a (metal)
  6. Sopwith Pups (metal)
  7. Albatros D-III (3d printed)
  8. SPAD 7 (metal)
  9. Fokker Triplane (metal)
  10. Albatros DV (metal)
  11. Sopwith 1 1/2 Strutter (metal)
  12. BE-12  (scratch-built)
  13. Hannover CL-III (metal)
  14. Albatros D-II (scratch-built)
  15. BE-2 (scratch-built)
  16. Halberstadt D-II (scratch-built)
  17. Halberstadt CL-II (metal)
  18. Bristol Fighter  (scratch-built) 
I think it highly unlikely that I'll do any more aeroplane models in 1:300, though I do have a few more metal casts awaiting assembly and painting. Still, never say never. 

Friday, 21 August 2026

Accessory for Flying

 


I've been designing (in Blender) an indexed flight stand for use with my 1/144 aeroplane models. The wheel is numbered from 1—10 to indicate altitude (Canvas Eagles maxes out at 10 levels of altitude) and the cap has a big arrow embossed on its top to indicate heading.

It is socketed to accept a 3mm acrylic rod, which has a magnet glued to its top for the aeroplane models to stick to. The models sometimes turn on the magnets,  making the actual direction of flight ambiguous, hence the arrow to remove all doubt.

I have printed the prototype, and it works fine, so with a couple of minor tweaks it's ready for mass production. 


 Here it is, in the flesh and in action, with a 1/144 3d printed SPAD 7 as an example.

Components


Here are some of them in action.

 The only problem I have with them is that they're all the same height, so although the index wheels give the altitude information required, the battlefield still looks a bit two-dimensional.

I might make some with some longer and shorter acrylic rods, to represent the gross height bands, say altitude levels 1-3, 4-6 and 7-10. They're not mechanically necessary, but I think they'd look better. 

Thursday, 20 August 2026

DH2

 

I've been working on a 1:144 scale DH2 in Blender, to provide some period-appropriate opposition for the Fokker E-III I printed a little while ago.

The struts and booms are all a bit chunky, but that's for the sake of printing. If they're too dainty, they'll either just not print at all, or else they'll break when the supports are being removed. I can live with a bit of chunk in a wargaming model. 

Even so, I'm not expecting printing to be smooth sailing. 


 These are a couple of DH2 models I made about a hundred years ago, in 1/300 scale.

The rearmost one I scratch-built from cardboard and copper wire, with a carved matchstick for the nacelle. The other was a metal model from Heroics & Ros, with interplane struts added by me in copper wire. 

Tuesday, 18 August 2026

Albatros


The first of my 1:144 Albatros D-III flight is done, now that decals have arrived so I don't have to go mad painting the markings.

The decals came from Miscellaneous Miniatures, and their service was very good. I got WW1 British, French and German decal sheets in various styles, and they worked just fine.

Friday, 31 July 2026

More Wee Planes

 

I've been 3d printing and painting some 1:144 WW1 aircraft, for playing Canvas Eagles, a tabletop WW1 dogfight game.

I can't say that I've been exceptionally productive: these three (plus a Fokker Triplane that I gave away as a gift) are the sum total of my completed work so far.

However, I've just ordered some 1:144 decals, which will make painting the little things much less of a chore. Painting the markings is the hardest part of the whole process.

This is the game in action, in our introductory learning-to-fly session. I chose a SE5a and a Fokker D-VII for the purpose, because they're very similar in capabilities. I won two dogfights to one, flying the SE5a, partly through skill and cunning but mainly due to luck, and we learned that flying straight at each other and shooting each other in the face with machine-guns is very dangerous and often makes your aeroplane fall to bits.
 


 I do have some more in the offing though, along with another Sopwith Camel on the printer even as I type, and an Albatros D-III and a Nieuport 17 in the print queue.

I've printed the occasional one on my Mars Pro resin printer,  and when it works it does give me cleaner surfaces, but for the most part I print them in FDM on my Ender 3. It's no slower when printing a single plane, and the resulting models are considerably stronger and less prone to distortion of wing tips and things.

I need to figure out a process for painting the lozenge camo scheme on the Fokker D-VII. That could be a bit tricky.

The aeroplanes in the little white dish are 1:200 scale, which I thought would be a good compromise size between 1:300, of which I have quite a few but which are tiny to see from any distance, and 1:72, which are readily available in kit form but take up far too much space. And so they are, but the resin I was using to print them (eSun water-washable) had a tendency to warp horribly. The spirit-based resin I'm using now is better in that respect, but is more trouble to clean up. I'll probably stick with the larger 1:144 FDM prints.


 Later on...

Printing biplanes can be a tricky affair, due to all the struts between the wings. This Albatros D-III has proven to be especially problematic for some reason. 

It's not the printing of the struts per se that is the problem, but rather that the printing supports tend to wind around them, so that they can be difficult to remove without breaking the struts.

Another issue, especially for FDM printing, is that skinny structures like wing struts, when the layers are printed  vertically with very little connecting surface between them, are very weak. You want to get the layers as long as possible, with as much contact area between the layers as possible, to maximise strength.

For that reason, I've separated the top wing from the rest of the model for printing as a separate component.

I may find I have to do the same with the undercarriage, but we shall see when the test print is complete. 


 Later still...

Success at last, on the seventh attempt. I now have a printable Albatros D-III fuselage. I've had to print it tail-down rather than nose down; why that makes a difference I have no idea.

 I'll have to print upper wings and and undercarriages for them separately, but I haven't had anywhere near the problems with those components that I have with the fuselage, for some reason.


 

1:300 Heroics & Ros Hannover
1:72 Airfix Hannover CL-II


 Here it is, fully assembled, and primed with Vallejo Surface Primer.

The raw white filament is very difficult to distinguish detail on, and even after cleaning up as much as I can see of it, I almost always find more work to be done after I've primed the model.

This still has a bunch of zits that need smoothing. 


Coupla days...

 This is a flight of three SPAD 7 straight off the printer, with all their support clutter still in place.

Removing the supports is the most troublesome part of printing these wee planes, as without careful orientation in the slicer, they can twine around things like interplane struts, and then they inevitably bust them while being removed.

There are multi-filament printers out there that can print the supports in a water-soluble substance, so in theory you could just wash the supports away. I don't know how well they work, but it's an attractive prospect. 


 Another coupla days...

 Here's the first of the SPADs all painted up and ready to fly.


 2026-08-16

This is the next one I've got on the go in Blender — a Fokker E-III Eindekker

The rib details are over-prominent for its scale, but things like that need to be exaggerated a bit for the purposes of FDM printing. 

I've got it on the printer at this very moment, but I'll be surprised if I don't have to make some adjustments to get it to print successfully — I almost always do. 

Monday, 20 July 2026

Doors for Dungeons

 

These 3d printed doors are some that I found on some site some time in the past, and I don't recall when or where or who the designer was. I printed them at 0.2mm layers on my Ender 3, and painted them with some home-made washes.

The tall one in the middle is the original design, but I enshortened it, mainly for the sake of cutting its print time in half. 

The figures are the flat card standees from OkumArts that I've taken to using these days. The doors themselves could also just be print-and-snip 2d standees, since they're essentially flat anyway,  and if I find that I need a bajillion of them, that's probably the way I'll go, since the 3d ones take about an hour and a half each to print.

Thursday, 9 July 2026

Skaven (Wererats)

 



Some time in the 1990s I bought a pack of GW metal Warhammer Skaven. I didn't have any interest in Warhammer, but I did want something I could use as wererats for my AD&D game.

The skaven are a bit more heavily equipped than your standard AD&D wererat, but they looked ratty enough for my purposes. 

Wednesday, 24 June 2026

DTRPG Loot

 

I got these today, four AD&D adventure books, PoD items from DriveThruRPG, bought mostly on a whim.

I must confess, I bought Halith Vorn and Zorth mainly because the illustration appealed to me, but they also had pretty good reviews on DTRPG. 

They took a bit longer to arrive than PoD stuff usually does, though only a bit. I made the order on June 8th, and today is the 24th; I normally expect a turnaround of about a week to ten days. 

Sunday, 14 June 2026

Flocking Flock

 

I'm trying to make some modelling flock, with only limited success.

This is made from bits of a kitchen sponge, whizzed up in a blender, coloured with ordinary house paint kneaded through, dried in the oven and then ground again in a little electric coffee grinder.

It's not utterly worthless, but I was hoping for a smaller grain size than this. Also, the sponge is yellow, so that affects the final colour.

As it is, this is really no better than the sawdust flock I made some years ago. In fact, it's probably a bit coarser.

I'll give it another go with some white open-cell upholstery foam, which should colour more accurately, and will hopefully grind down to fluffier bits.

Friday, 5 June 2026

First paper figure from 1981

 

Since I'm on a cardboard standee kick at the moment, I thought I would show you this — my very first hand-drawn paper AD&D character mini, from 1981.

My friend Ivan (a wonderful man, now sadly deceased) was running what I think was his one and only AD&D campaign for our group, and wanted to try out the use of figure markers. Up until then, we'd always done pure theatre-of-the-mind stuff. 

For the most part, our markers were just chits with the character names written on them, maybe 15mm tall. But as usual, I couldn't resist being more decorative, so I drew a little character portrait on mine.

She was not a long-lasting character. She was a pixie, very curious, and her curiosity was her downfall as it led to her being electrocuted to death by a will-'o-wisp.