tag:blogger.com,1999:blog-1364472617154190092.post5283551646579061876..comments2024-03-28T15:35:24.099+13:00Comments on Shouting Into The Void: Movement, Encumbrance, and Material ComponentsPeter Fitzhttp://www.blogger.com/profile/17675284304482852740noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1364472617154190092.post-81731927461501018922012-09-13T09:13:19.480+12:002012-09-13T09:13:19.480+12:00I see movement as just a mechanic in the game that...I see movement as just a mechanic in the game that tells the DM that this amount of movement or searching takes this amount of time in turns so that wandering monster checks can be made, spell durations can run it's course, torches, etc. I don't think it's meant to be accurate in the real world. Like combat it's an abstract mechanic strictly for game purposes.<br /><br />I like how Swords & Wizardry handles a character's backpack (a 'normal' level of miscellaneous equipment) as being 10 pounds. Obviously if a character is carrying 3 crowbars that may not be 'normal'. <br /><br />Besides armor and weapons, treasure is weighed at 0.1 pound. So I usually just have the players keep track of Armor, weapon weight and gold plus 10 pounds. Early adventure movement is usually around 9 while late adventure movement is usually 6.<br /><br />I'm not too much of a stickler and I let the players keep track of their own resources with dishonestly meaning angry DM gods.bliss_infintehttps://www.blogger.com/profile/12433733609487959653noreply@blogger.com